Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Tuesday, August 9, 2011
The Greatest- Worst - Most Irritating -Most Addictive Game on the Web
The title probably creates a feeling of wonder regarding the game I am refering to.
Have you ever played QWOP? No? Well, you have missed a lot of things (..but surely one of them is not your sanity..)
In QWOP all you have to do is make a runner run. Yes that is it. Sounds simple? Give it a try...
QWOP is one of the most difficult action games on the web, it is highly addictive and demands great concentration, coordination and patience. People mastering it have practiced for years and have earned the right to take pride in this accomplishment.
I hope I have not ruined your nervous system...
Tuesday, July 26, 2011
Fleet Commander: Star Wars (really) unleashed
Here is a project of Illinois University graduate, Arthur Nishimoto. A strategy game 'star wars'-look-alike implementing the idea of touch screen, all imprinted in a 52 inch screen.
The whole deal is about a multiplayer strategy game involving 2 or more sides battling to be the last standing in a galaxy combat including spaceships, drones, laser and missile weaponry and all the good stuff that we really loved in Star wars movies (although personally I prefer Star Trek). Ladies and Gentlemen, behold 'Fleet Commander'
Nishimoto expanded the idea of realism in a videogame by creating a strategy game played in a wall screen. Of course the game can also be played on smaller screens looking almost as cool as the main idea of a wall-screen. Here is how himself in his own website describes his game:
Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, “Fleet Commander” explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment. Originally designed for use with TacTile, a 52-inch multi-touch LCD tabletop display, “Fleet Commander” game play has been ported to EVL’s 20-foot wide multi-touch LCD wall, Cyber-Commons. “Fleet Commander” uses Processing, an open source programming language.
Below there are some videos of Gameplay.
Looks good, right...?
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