Tuesday, July 26, 2011

Fleet Commander: Star Wars (really) unleashed

Here is a project of Illinois University graduate, Arthur Nishimoto. A strategy game 'star wars'-look-alike implementing the idea of touch screen, all imprinted in a 52 inch screen.

fleetcommander.jpg

The whole deal is about a multiplayer strategy game involving 2 or more sides battling to be the last standing in a galaxy combat including spaceships, drones, laser and missile weaponry and all the good stuff that we really loved in Star wars movies (although personally I prefer Star Trek). Ladies and Gentlemen, behold 'Fleet Commander'

Nishimoto expanded the idea of realism in a videogame by creating a strategy game played in a wall screen. Of course the game can also be played on smaller screens looking almost as cool as the main idea of a wall-screen. Here is how himself in his own website describes his game:

Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, “Fleet Commander” explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment. Originally designed for use with TacTile, a 52-inch multi-touch LCD tabletop display, “Fleet Commander” game play has been ported to EVL’s 20-foot wide multi-touch LCD wall, Cyber-Commons. “Fleet Commander” uses Processing, an open source programming language.

Below there are some videos of Gameplay.




Looks good, right...?

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